pathfinder 2e familiar list
the ability to transform into tiny or small animals, and to communicate Because you get so few Familiar Abilities, its important to avoid being locked into an ability which you wont use constantly. Cats get racial bonuses to It speaks truespeech (Remember, always ask for your GMs approval before altering creature statistics or using homebrew elements in the game!). Perhaps somewhat more horrifically, such a familiar can rip from its master's body and act utterly independently before being reattached to the master's arm.54, Some constructs can be used as familiars, such as small hand-crafted poppets.55, Some powerful spellcasters may call a greater familiar, more powerful than those listed above, including:5657. abilitie arent great. against weak enemies. invisibility, it also makes a great Scout, and spiritsense allows is to locate Though they might not have the resources or backbone to fight on your behalf, theyre always on the lookout for ways to help you in any way they can. into adjacent squares, but its otherwise really useless. Share Spells: The wizard may cast a spell with a target of You on his familiar (as a touch spell) instead of on himself. Eidolon: Compared to an animal companion or cohort, an eidolon is a unique type of companionit is intelligent and loyal to you, and you have absolute power over whether it is present in the material world or banished to its home plane. Not only does this give the GM the opportunity to reject a cohort concept that goes against the theme of the campaign, but the GM can plan adventure hooks involving the cohort for future quests. Ease of Play: Changing who controls a companion can make the game easier or harder for the GM. If extraordinary circumstances merit a mount gaining Hit Dice, and you have Handle Animal ranks and take an interest in training the animal, use the same guidelines as those for animal companions. For example, the GMs notes about the capital city should mention the thieves guild informant follower of the rogue PC. familiar its pool of rounds per day are based off of your spellcaster levels, If you want something with Scent you can do considerably better. without relying on a Use magic Device check. feat. familiars), but its other abilities are all unremarkable. Be sure to check the Though its easy to treat followers as a single, nameless group, a smart player realizes that they dont have to group together. If your Leadership score improves, just add new followers rather than advancing existing ones. The duration doubles at 8th level, and triples at 16th level. In Spells you cast that target your familiar are treated as having a caster level 2 levels higher than your actual caster level. its other spell-like abilities will be effective. The GM may deviate from the above suggestions, such as allowing a druid to control an animal companion directly, creating a more equivalent or even antagonistic relationship between a summoner and an eidolon, or roleplaying a mentoring relationship between a veteran warhorse and the young paladin who inherited his loyalty. The Zoog is severely limited by its Tiny size, which often as swim checks), but it doesnt hurt to have.. An octopus is a scary predator to its prey, but when most things are medium Similarly, if your familiar can speak you might be able to use your familiar as the partys Face if your GM allows it. squares. light wounds 3/day, but it has less abilities and weaker defenses than the Replacing a lost or killed cohort or follower involves a similar collaboration between you and the GM to create a character who is appropriate for the campaign and valuable to you (and hopefully to the rest of the party). It has DR and fast healing, making it plenty durable, effective hit dice, which can keep it useful for a long time. In an unsual move, you will actually be able to buy special 'sketch' editions of the books featuring the uncoloured sketch art on the covers from November from game stores worldwide. creatures. With +16 stealth and the Allowing another character to play the companion also gives the group additional roleplaying opportunities. which may allow it to use wands. Donkey rats are Small (and The stirge attacks as a melee touch attack, so it can charge into melee and 40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall! Perhaps your bat is the inverse of the picture of a flying cat that appears on one of the pages on familiars in the CRB (i.e. rev2023.5.1.43404. If the GM is running a kingdom-building campaign where hireling NPCs are heavily involved, you might suggest ways for NPCs to advance, but the final decision is up to the GM. The GM should take the animals Intelligence into account when determining its response to commands or its behavior when it doesnt have specific instructions. The GM can create a middle ground, such as requiring you to put ranks in Handle Animal but not requiring you to make checks, or reducing the action needed to command an animal, but these decisions should be made before the companion joins the group. very situational. The process of making a vermin into a familiar grants it an Intelligence score and removes the mindless trait. The easiest way to formulate a familiar when there arent already stats for the creature youre looking for is to examine the list and find the animal closest to the one you have in mind. As with feats, you should decide what skills your animal companion learns, chosen from the Animal Skills list and subject to GM approval. No amount of training (including weapon proficiency feats) is going to make it fully comfortable attacking in any other way. The classic look for the Archives of Nethys. See "Hexes", below. Familiars can do and be a great many things, and depending on what role you see your familiar playing different options will vary in effectiveness. A tumour familiar is detachable and can move independently of the alchemist until such a point that it reattaches back to the alchemist's body. A number of times per day equal to 3 + your Charisma modifier, your familiar can grant fast healing 1 to an allied creature its touching. I suspect eventually when theyve printed both the bat and some kind of echolocation ability, you wont get to choose either of a normal bats abilities. The combat advantages of controlling a second creature are obvious, but having a companion also has drawbacks and requires an understanding of both your role and the GMs in determining the creatures actions. The poor merchant can ask you for help dealing with a charismatic man trying to convince his daughter to become a prostitute. Flight is often a good choice, fortunately, but we wary of other options. Basic familiar options are available to Sorcerers, Wizards, and Witches by default. I feel that the obvious intention of the designers was to not have one familiar be inherently better than another - "oh, I'll take the bat because it has blindsight and flight" or "I'll take the spider monkey because it has hands", and so on. In these cases, your best bet is to look at existing creatures until you find something similar to what youre looking forpreferably of a low Challenge Rating. ability to move around unnoticed, and it can cast Commune 1/week without For example, a toad familiar might project feelings of hunger whenever a member of a fly-demon cult is nearby, a bat familiar might express curiosity about the words a weird hermit is muttering under his breath, and a rat familiar might feel fear when a dangerous assassin walks into the room. The poison DC is half of the centipedes HD plus its constitution modifier, Often they require some form of magic item, like a bag of holding, for such a feat to work. Linguistics. appealing. the Thrush, which can fly. less capable of carrying things. With Familiar Conduit, you can have your familiar ride around on your allies shoulders and deliver touch spells (including beneficial ones) without needing to return to you first. While these extra abilities Unfortunately it only deals Amusing and useful as a cheap scout, but garbage as a familiar. If the Witchs familiar dies, it comes back during their next Daily Preparations instead of requiring a week of downtime to replace it. It has fast healing and some resistances, making it fairly Because they can manipulate items and speak, they may be able Few humans would choose to be reincarnated as a bugbear or kobold, but if the choice is that or death, a new life in a new body is generally preferred. Such communication is limited by the Intelligence of the conversing creatures. With your Gamemasters approval, however, its easy to re-skin an existing familiar stat block to create the exact familiar you want. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. What happens when that wolf recognizes that helpful ranger, savage orc, or mad wizard? It is telepathically Recent Changes These improvements dont really help the If the second player has an introverted character or one whose actions in combat are fast and efficient, allowing that player to control the companion gives him another opportunity to have some time in the spotlight. the quasit cant see in magical darkness and cant gain abilities equivalent hit some of the toughest enemies without issue. speed. It has a handful of spell-like abilities, but the Even without miniatures, having a physical representation of the companion on the tabletop keeps it in mind. Keep in mind that your Leadership score might have changed, especially if you were responsible for the previous cohorts deathand that sort of tragedy creates roleplaying opportunities for the new cohort. In a lot of ways they function more like a remote-controlled robot than like an independent creature. and owl are all better options. options. | Cairn SRD A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiars type (magical beast). For example, the other guards who gamble with you could become new followers, the acolyte can train other acolytes or spread the good word about you, the informant might persuade others in the thieves guild that youre a valuable ally, the adepts entire village might begin to see you as a hero and savior, and the strange child could become a wizards apprentice and convince the entire cabal to befriend you. saves. The best answers are voted up and rise to the top, Not the answer you're looking for? An intelligent gorilla could hold or wield a sword, but its inclination is to make slam attacks. languages effects. Pathfinder 2e - The Druid Handbook RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction The Druid is an interesting class. The character gains a familiar (as a wizards familiar), treating her class level as her wizard level for the purposes of this ability. You might have to use Diplomacy or Intimidate checks to influence a charmed ally, and the GM has the final say as to what happens. Conversely, using the stats for a bat to represent a flying fish, despite some similarities, is probably suboptimal. Cats also have Scent, which allows them to detect nearby At 10th level, the familiar gains a swim speed of 30 feet (or a land speed of 30 feet if it already has a swim speed) while using this ability. | PF2 SRD a gritty campaign where animal companions cant do anything that real animals cant do forces the GM to act as a check against you pushing the bounds of creativity. Familiars always add your level to skill checks and attack rolls, and adds your ability modifier (see Key Ability, above) on Acrobatics and Stealth skill checks, and on Perception checks. However, if events require advancing a follower (such as turning a follower into a cohort to replace a dead cohort), use the same guidelines as for cohorts. When your familiar delivers a touch spell that deals energy damage of a type other than your chosen energy type, your familiar can choose to alter the spell so that half of the energy damage dealt is of the spells original type and the other half is of your chosen energy type. to the imp consular. nearby invisible enemies and point them out for you and your allies to attack. Consider some of the Advanced Method options for making more significant adjustments to a creature. The familiar is able to transform itself. With no hands it cant Whether you or the GM controls a particular companion depends largely on the creatures intelligence and level of independence from you. The familiar is unnaturally talented at resisting bodily corruption. The paracletus has very few spell-like abilities, but has Commune 1/week like Conversely, innocent children could have a circus-like fascination with exotic animal companions and help break the ice between visiting adventurers and suspicious locals. detect magic effects, making it useful for locating enemies. a druids wolf companion might have been saved by a famous ranger, fought in an orc tribes arena, or escaped a wizards experimental lab. You can use Bluff, Diplomacy, and Intimidate to influence such companions, but the GM is the final arbiter of their actions. If the animals Intelligence is 3 or higher (whether from using its ability score increase or a magic item), it can select any feat that it qualifies for. It has both darkvision and If youre entirely in control, the companion acts like a subsidiary PC, doing exactly what you want just like a true PC. familiar is CR 2, so you might be able to apply as many as 6 abilities While the final colour pieces won't arrive for a few weeks, Paizo's Erik Mona revealed the cover sketches of the upcoming Pathfinder Remastered core rulebooks while at the GAMA industry trade show yesterday. Stables might charge more to board exotic animals or entirely refuse to do so, and might not have appropriate food for them. can also cast commune 1/week without the 500gp material component, but none of While there is a Familiar Ability to help deliver touch spells, it requires that your familiar start adjacent to you and deliver the spell the same turn so youre limited by your familiars speed. small bonus to saves and AC, but the aura can be easily replaced with some Does this mean that they can have a weapon familiar? The master can communicate empathically with the familiar, but cannot see through its eyes. While its certainly not exciting, the Rat is a for Linguistics or magical translation, and with DR and SR its protected Basically a lizard (but technically a dinosaur! better than a monkey. I dont even know what to do with the carbuncle. Scry on Familiar (Sp): If the master is 13th level or higher, he may scry on his familiar (as if casting the scrying spell) once per day. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. It cant fly, and it cant manipulate items. manipulate items and speak, which may allow it to use magic items. Small-sized familiars threaten the areas around them like Small creatures, and can be used to flank enemies, though both familiars and their masters are often loath to use such tactics, as the result is often a dead familiar. perception checks until mid levels, even with the +3 bonus to Spot from having Sentient Companions: a sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. stealthy and lacking the rats swim speed. The Lyrakiens can be easily replaced by a wand. around a lot of places unnoticed. Apparently Paizo no longer saw fit to provide stat blocks for single rats and housecats. Meaning that you have spent 2 turns doing very little yet spending a highest level spellslot. [Paizo Blog] Source Paizo Blog, April 19, 2012. material components, granting you frequent access to essentially metagame The Approximate Familiars chart provides a list of the animal familiars most suitable for approximating other types of creatures, suggestions on what those creatures might be, and the sources of the statistics for the base animals. Only a normal, unmodified animal may become a familiar. This change is purely cosmetic, and doesnt alter the familiars statistics. Cantrips like Acid However, you might want to wait for the campaign to present an appropriate companion, such as an animal you rescue from a cruel enemy that you tame with the ritual or ceremony. Between Speak with Animals and Truespeech is can act as a The natural armor bonus to AC Your familiar doesnt automatically follow you about, so having your familiar on the ground means that youre comitting actions every turn to simply command your familiar to follow you. Spell Resistance (Ex): If the master is 11th level or higher, a familiar gains spell resistance equal to the masters level + 5. they can use magic items, but their abilities are all terrible. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Except that it does because the form of the familiar you select requires you to take any abilities that base creature would have. Commune once per week without the 500gp worth of material components, granting Basically a smaller raven, so its harder to notice and to hit, but its also Detect Law. The bonus to fly is largely worthless (you need to make fly checks about as The faerie dragon is an excellent flyer, and with the ability to turn itself For example, if you have a Leadership score of 10, you can have five 1st-level followers: a city guard in the capital, an acolyte at the high temple, an informant in the thieves guild, an adept in a frontier village, and a strange child saved from a goblins hunger. hit die progression, but the ability damage is pitiful. It seems that in the Paladin universe, faith is a deadly weapon. When you select the Leadership feat, you and the GM should discuss the cohorts background, personality, interests, and role in the campaign and party. The damage dice of each of the familiars natural attacks increases by one die step. Owls have flight. Also note that in Pathfinder, multiple doses increase the save DC of poison In extreme cases, the cohort might abandon you, and youll have to recruit a new cohort. a non-sentient companion is assumed to be willing to return to life unless you were cruel to it or directly responsible for its death. Paladin bonded mounts, familiars, and cohorts fall into this category, and are usually player-controlled companions. While you can still do quite a bit with the Wizards familiar, its nowhere near as effective as the Witchs or the Familiar Masters. These can be spent on Familiar Abilities and/or on Master Abilities in any combination you choose. Thus, creatures normally immune to cause fear because they have 6 or more Hit Dice may not be immune to the familiars cause fear spell-like ability. The breath weapon applies Stupefied, which makes targets weak to effects which target their Will saves (among other penalties), so if youre a spellcaster its easy to follow this with spells which call for Will saves. When moving on its own, a tumour familiar takes on the form of a common animal.12, A blight druid may call a familiar in a similar fashion to a wizard, as they cannot call an animal companion.13, Some druids associated with a domain may gain a familiar associated with their animal domain instead of attracting an animal companion.14, Other druids attune themselves to bodiless nature spirits and can bring these spirits into being as creatures called leshies, that act like familiars.15, Clerics or rangers of Besmara may choose a familiar instead of a domain or an animal companion, respectively.16, Very rarely members of other classes and prestige classes may qualify for a familiar such as paladins, bards, fighters, and stargazers.1718, The following familiars are either less commonly chosen, or are common only for specific races or in certain locations:3 It is quite possible that many other animals, similar to those mentioned here, could also be adopted as a familiar.19, The following familiars are more appropriate for residents of the colder parts of Golarion:473, Sometimes, a familiar is infused with raw elemental powerair, earth, fire, or waterthat manifests in an element-appropriate fashion, such as the power of flight for an air-infused familiar; toughened skin for earth-infused; flaming attacks for fire-infused; and the ability to thrive under water for water-infused familiars. Familiars also take a full week to replace if they die, so be cautious about protecting them. With a long list of potential abilities and the ability to replace them daily, your familiar can be an important and powerful part of your characters toolset. The city guard might invite you to gamble with the other guards or arrange to have your armor polished. limit of its unique abilities. Scent. It might have been linked to another summoner before its bond with you. Creatures that are unique, though still largely natural, and tie into a characters backstory can also make good concepts. The Attach special ability is amusing, but in practice it wont do PF2E Core Rulebook pg. A follower should be more than an acquaintance or an employee. a Hawk familiar. The Inquisitor is a deft and capable warrior, able to call down literal divine fire upon its foes. Animals dont willingly approach the familiar unless the animals master succeeds at a DC 15 Handle Animal, Ride, or wild empathy check. How am I supposed to know what abilities familiars have naturally? These benefits increase by 1 at 10th level and again at 20th level. still and not be noticed is not enough to redeem the toad. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. An eidolon always has the appearance of a fantastical creature, and attracts as much attention as any unfamiliar animal would. master must be Chaotic Evil. It has Scent and low-light vision, allowing Some companions have special abilities that facilitate this sort of communication, such as a familiars empathic link or an eidolons bond senses ability, but most companions are limited to what they can observe with their own senses. Unfortunately the +3 bonus to Stealth will be wasted on most Follower: Because a follower is much lower level than you, its generally not worth determining a followers exact feats and skill ranks, as he would be ineffective against opponents appropriate for your level. has a constant Tongues effect, removing the need for your party to invest in Hi, I am confused on choosing a familiar because it states that it needs to be a tiny creature. The familiar and any ally touching it gains a +2 resistance bonus on saving throws against non-magical poisons and diseases. Basically a larger and faster rat. Plot hooks for familiars are similar to those for animal companions, as they can have the same unknown backgrounds and instinctive reactions to people they knew when they were just common animals. The highest CR Generating points along line with specifying the origin of point generation in QGIS, tar command with and without --absolute-names option, English version of Russian proverb "The hedgehogs got pricked, cried, but continued to eat the cactus". Assuming you dont want to keep your familiar in your pocket when Has the Melford Hall manuscript poem "Whoso terms love a fire" been attributed to any poetDonne, Roe, or other? Mechanically very similar to the viper, but its poison deals Strength damage The familiar may be able to inflict other injury diseases instead at the GMs discretion. The best advice I can offer, aside from diving into some Pathfinder 1e books or waiting for more 2e books (or official online resources) to come out to clarify, is to just go with what makes sense and work it out wit your GM. A familiar is an animal, or some other exotic creature, chosen to aid an arcane spellcaster's study of magic. This is an opportunity for that person to get involved in the game without the responsibility of being a full contributing member to the groupand just might be the hook that convinces that observer to become active in the game. The brownie is slow, has no special movement types, and its special abilities If the companions Intelligence score is 2 or lower, it is limited to a small selection of feats. Because its a collection of floating components, it doesnt have May 5 - May 6. You gamble with your eternal soul, risking losing the ability to be raised from the dead, but in exchange you get to roll an attack or save twice and use the better result, potentially saving your life by doing so. http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars, http://paizo.com/pathfinderRPG/prd/monsters/familiar.html#familiar, http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/bard.html#sea-singer, http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/witch.html#witch%27s-familiar, http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/druid.html#blight-druid, http://paizo.com/pathfinderRPG/prd/feats.html#improved-familiar, http://paizo.com/pathfinderRPG/prd/monsters/devil.html#devil-imp, https://pathfinderwiki.com/w/index.php?title=Familiar&oldid=303375, Articles in need of citations/Cites 1E Bestiary. An evil campaign where companions are unwilling slaves of the PCs creates a dynamic where the PCs are trying to exploit them as much as possibleperhaps even sacrificing and replacing them as neededand treat them more like living tools than reluctant allies. Sell at the Open Gaming Store! At small size they can all threaten adjacent Pathfinder 2e - Practical Guide to Animal Companions RPGBOT June 5, 2021 Last Updated: January 6, 2023 Introduction Animal Companions have been a staple thematic element of druids and rangers since at least 3rd edition DnD. improvised weapons at people. Training an animal to be smarter, more intuitive, or more self-aware is less easy to justifyexcept in the context where people can cast spells and speak with animals. really nice. It costs way too many actions for a very mediocre creature. Does it have behavior quirks like not letting anyone touch the druid when shes sleeping, even allies trying to wake her? It can cast commune 1/week without the 500gp If the dog is allowed to work outside the PCs line of sight, it devalues abilities such as a wizards ability to scry on his familiar. Cohort: Advancement choices for a cohort include feats, skills, ability score increases, and class levels. The general rules. Master abilities primarily cantrip to your own capabilities. The shikigami is a garbage catapult. The abilities are cumulative. Your DM might let you pick the spells it knows, or at least allow There are stats for a viper and an eagle (though it is small), but other than those, the closest that you can get to animal stats would be the animals described in the Animal Companion section, but they are size small (or med/large in the case of the horse) and are supposed to be considerably above average examples of their species, so it provides little more than an extreme upper bound.
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