mekanism pipes not connecting
Power on the back Deleting even the machines doesn't help. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). That makes debugging a lot easier. You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. (Mekanism-1.16.5-10.0.24.453.jar) The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. By clicking Sign up for GitHub, you agree to our terms of service and It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. For more information, please see our I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. on 10.0.2 , like wind mills not working ) . simplegens-1.16.5-3.0.9.2.jar Higher tiers of upgrades mean a higher transfer rate. By clicking Sign up for GitHub, you agree to our terms of service and cfm-7.0.0pre22-1.16.3.jar You signed in with another tab or window. JEITweaker-1.16.5-1.0.1.35.jar only a odd one off occurrence that you haven't had happen again since? and what Mekanism version does that pack include? I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. "joining" together, but I am not quite sure why or how as I am unable to Now he In a max size compact machine I have a 25k rft/t liquid ethylene powered Advanced generator turbine with a forge power emitter. In recent versions cables/pipes/etc seem to have lost microblocks support. The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mekanism: 9.4.1 One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. MekanismAdditions-1.16.5-10.0.24.453.jar Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. Those are not even Mekanismly connected to the one I broke. valkyrielib-1.16.5-3.0.9.5.jar This may help to find the cause. Now when I leave the whole thing stops working again. To the right is a 3x ore setup. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. **Mekanism: 9.3.4 Cookie Notice As a pre-warning before you find it, The Electrolytic Separator does not receive a power efficiency boost from Energy Upgrades (only the increased internal capacitor). Without doing anything, leave the chunk (again. The pipe lost power at the connection point, like here. Already on GitHub? In terms of not connecting to a side that was not previously configured, my guess is they are not firing a neighbor update event to allow mods to know that something may have changed when it previously didn't expose a capability. Than followed by all Meka machine blocks losing power. I would be interested in knowing if anyone is still running into this with Mekanism 10.0.18 as various things have been fixed including some issues related to capabilities/chunk unloading/reloading. You signed in with another tab or window. cgm-1.0.1-1.16.3.jar Have a question about this project? You signed in with another tab or window. It saw the Controller block from RS as a energy cube. Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct. citadel-1.8.1-1.16.5.jar Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. Output from cables using a network reader. The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. FluxNetworks-1.16.5-6.1.7.12.jar GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 41 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Mechanical Pipes and Machines wont in/out liquids #3913 Closed And about the latest log , i dont think its relevant now as the cables are working . This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Already on GitHub? My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? Either the entire map or chunk is permanently corrupted. Running Minecraft 1.12.2 EOD Synthesis (it has Mekanism 1.12.2-9.4.3.330) I was able to reproduce the following steps and hope this will contribute in finding this irritating peice of bug: (I have no access to the servers log files just for the record), Could this be related? https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. Cucumber-1.16.5-4.1.12.jar i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. Currently it is impossible to run say two fluid pipes next to each other with different purposes. create-mc1.16.5_v0.3.2g.jar Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". Click the extracting part of the pipe to change modes, add filters or add upgrades. I remember that the network XaerosWorldMap_1.18.3_Forge_1.16.5.jar On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. The Pipe can take in more if the Device can output itself and there is enough buffer in the network. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. --- Cookie Notice It seems it is related somehow to chunkloading. lets say 15-20 away) Come back and see it all working properly again. Already on GitHub? I encountered the issue as well, multiple times, always starting at a chunk border. I really wish there was a way to stop similar transmitters from connecting together. As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. Sign in I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. next one , the broken empty one , did not have any energy in it . This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. The sneakypipes settings on the machine are set to all sides input. Click the extracting part of the pipe to change modes, add filters or add upgrades. after restart also the right tower was fixed, although i dont replace a block from the multi block structure. Is it something that happens after server/game restart? How do I set this shit up. Have a question about this project? Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. The internal buffer is 400MFE. Even using a pipe one a machine with autoeject turned on works just fine. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. Is there an ETA on a resolution for this? If a cable is next to another, the two will connect. Forge 14.22.1.2478 However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. Do Not Sell or Share My Personal Information. Minecraft 1.12.1 privacy statement. When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). You can get that with the network probe. I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. Use Pressurized Tubes to extract the Chloride, which I think will come out of the right side of the block (left side on the bottom picture). It is certainly relevant as that does provide versions you're using.. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Come back and see it all working properly again. https://imgur.com/a/AmmZApx. It got "fixed". If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. Nevermind, I just tested it without entangloporters and it still happens, really weird. Sign in Also, the server was throwing out a error with the Mekanism energy cube. section of cabling. We do have reproduction scenarios but have as yet not had time / been unable to find the cause. You signed in with another tab or window. It's a pain to go through the entire cable and reconnecting all the cables. gravestone-1.16.5-1.0.6.jar I've got the issue too: FTB Revelations pack. Mousing over a Mekanism machine or factory will show the color for that side, . Already on GitHub? You signed in with another tab or window. Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). DynamicTreesBOP-1.16.5-2.0.6.jar Not really, we have a couple of repro situations though I haven't had time to look. This factory should accept oxygen, but none is going in. You do seem to have a small problem with double chests though, but it may be entirely on vanilla. Have a question about this project? The pipe connects to the top of an elite purifying factory. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 1 - Connect Universal Cable to Flux Cell This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. I'll consider adding color support in the future. but new pipes refuse to join, **Forge 1.15.2-31.0.14 By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. The speed can only be increased by adding an upgrade. By clicking Sign up for GitHub, you agree to our terms of service and randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 jei-1.16.5-7.7.1.137.jar Well occasionally send you account related emails. My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. And you can do that till it has thousands of MFE units. Have a question about this project? For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. MC 1.12.1. My test setup is not crossing any border). Sign up for a free GitHub account to open an issue and contact its maintainers and the community. have issues connecting to Thermal Series blocks. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup.
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