marvel crisis protocol affiliation list

While the Blob is great at Pushing and Throwing, he cant himself be moved forcibly, which makes him a great tank or defensive fighter for his affordable 3 Threat Level. On the defensive side of things, Daredevil relies on Innate superpowers letting him add blanks to his successes when rolling defense against Physical or Energy attacks, and only letting enemies attack him when theyre within Range 3 of him. FInally, she has the Martial Prowess Reactive superpower which lets her roll five defense dice against an attack rather than what her appropriate defence score is for that attack and then deal 2 damage to the attacker if the attack doesnt do any damage. Okoye is a defensive character who can divert attacks targeting allies toward herself with her Bodyguard ability. The Dark Dimension is the dimension where Dormammu was banished. Gambit only has a Threat Level of 3, and while he isnt the greatest damage dealer in the game, he really has many combat options for such an affordable character. His big attack, Unleash the Cube, throws the target if the attack deals any damage, and if you roll any Wild symbols for the attack roll, it also Stuns the target and anyone else (except Red Skull) within Range 1 of the target. After all, movement and positioning is key in a game thats all about completing objectives. These two profile arent the same as the Healthy/Injured sides that usual character cards have: Both the Normal and Possessed version of Hood can be Healthy or Injured, and whenever one of the two profiles is Dazed, it turns into the other Profile and then turns to its Injured side. His standard Stars and Stripes attack has a chance to generate another Stars and Stripes attack, and his I Dont Like Bullies attack has a chance to Throw the target and a chance to apply Stun and Slow to it. Organized Play Documents. Elektra is a strong fighter, who can use a superpower to deal damage to her attackers, but whats really interesting about her is how one of her attacks, Ancient Throwing Blades, is able to summon a Hand Ninjas (see the Grunts overview below) character into the game, and that Hand Ninjas character then serves as a buff to Elektras other attack, Impale, so that you can end up rolling 10 (!) By clicking Accept, you consent to the use of ALL the cookies. is where it gets interesting: Its a Strength 7 attack, but if you roll any Wild symbols, it triggers a free Nothing Stops the Juggernaut! Finally, Master of the Cube lets Red Skull move himself or another ally Range 2 once per turn. Her other attack, Split Ends (youre in for a lot of hair puns in this paragraph, so sorry), is an area attack that can pull targets towards Medusa and cause Bleed to several targets. Okoye is very tough defensively for a Threat Level 2 character: She an reroll one dice in every defense roll, and if shes targeted by a close combat Energy or Physical attack, she can treat blanks as successes in her defense rolls. The X-Force is made up of X-Men, but they are a more aggressive and militant branch of the X-Men under the leadership of Cable. Squad Affiliation cards will be updated as new products become available. has one Innate Superpower, with a name just as verbose as everything else on his stat card: I Am M.O.D.O.K., Master of the Mental Arts! Iron Fist is a very straightforward close combat fighter with a combination of Energy and Physical attacks. GRENADES! Expert Tracker is another great superpower, letting you pay 3 Power to let all allied characters roll one additional attack dice against a specific enemy target for one round. On his Injured side, Bob cant be KOed. Full Masthead & Authors. Genius Requires Sacrifice; YOUR Sacrifice To Be Precise! Wolverines big attack, Berserker Barrage moves Wolverine close to the target, and if he deals any damage, he can also Throw the target. Finally, Gwenpool is quite tought for a Threat Level 4 character, with 6 Stamina, good defence statistics and the Innate Superpower Plot Armor, which reduces incoming damage to her by 1. 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Skurge can also redirect an attack targeting a nearby ally towards himself for 2 Power, and after an attack against him is resolved, he can advance Short range toward the attacker so Skurge steps in in front of an ally under attack, takes the damage and then starts running with his Bleed-causing axe toward the enemy! The Marvel Crisis Protocol characters who make up the Cabal are: Cabal abilities (Red Skull): Every time an attack does damage, the character gains one power, Cabal abilities (Sin): At the end of a turn, every enemy holding or contesting an objective may be forced to drop it, on a die roll. Ulik can also Throw terrain features up to Size 4 Medium Range for 3 Power, and he reduces incoming damage by 1. I made it for you!Learn more about the site and my mission here, About Age of MiniaturesAbout Peter ThuborgContact. His standard Strike attack can Throw the target, and his Universal Weapon attack is a long range attack that can apply Shock to the target. Bell of Lost Souls℗ is a registered trademark of This is a bit situational, but its a fun way of turning a bad roll into a good one. Kingpin was originally the arch-nemesis of Spider-man, but then later was moved to Daredevil. The Marvel Crisis Protocol characters in the Black Order are: The Black Orders abilities: first, if an enemy is KOd (no one is killed in Marvel Crisis Protocol) then the Black Order player scores a Victory Point. On top of all this, Gamora has a Long movement range, so shes really the perfect berserker who you can just throw at a priority target to hack it apart. Psylocke also has two Innate Superpowers: Martial Artist lets her count Blanks as successes defending against close combat Physical or Energy attacks, and Stealth prevents her from being targeted by attacks from more than Range 2 away. On release, the Sentinels Affiliation numbers only three models: Sentinel Mk4, Sentinel Prime Mk 4, and Cassandra Nova. We wish them well and a speedy recovery! . To fuel all this, Mysterio gains 1 Power every time he makes a roll with at least one blank dice roll in it. To use this attack, Bob needs a Loaded token, which is something he gets at the start of the game, and if hes spent that one, he has to pay 8 Power to get a new one. He is also a New York Times bestselling author of thrillers and science fiction. Marvel Crisis Protocol is a game that its publisher Atomic Mass Games has managed to grow and expand at a breathtaking pace, even in its first year! That character then drops all its objective tokens and loses the ability to interact with objectives in any way, as long as it has the Brother Daniel token. he can also increase his attack dice at the risk of doing damage to himself, and hes generally an unpredictable character that gives you great power at the risk of suffering negative effects to himself or allies Hes superhero science anxiety in its purest form! triggers if he is attacking and has an allied character within Range 3. Finally, he can only be attacked from within Range 3, so even though he only has a Stamina of 5, Miles Morales is all about getting up close and personal in combat. This is great in combination with Proximas Long movement range, meaning you can send her off to weaken a target that you know you want to take out with other, more heavy-hitting characters. The Convocation affiliation is scheduled to arrive in Marvel: Crisis Protocol in September. Mystique is one of two possible Leaders for the Brotherhood of Mutants. His standard Symbiote Tendrils attack causes Bleed, and his We Are Venom attack heals him for 1 point of damage for each point of damage he inflicts. The Brother Daniel token is pretty great for disrupting enemy plans for objectives, and diminishing enemy Power pools through attacks is also really good. Storm is a Leader of the Uncanny X-Men affiliation, and her Leadership ability can teleport an ally during their turn once per round, and any allied character whos attacked by someone not within Range 2 of them is considered as being in Cover. Spider-Man is (naturally) also a Wall Crawler, and he can reroll 2 defense dice against Physical or Energy attacks, or 2 dodge dice. Taskmaster is one of the rather few characters in the game who are Rogue Agents, meaning that one of them can be counted as an affiliated character when building your squad, regardless of what affiliation you choose. Hand Ninjas are Grunts with Elektra and Shadowland Daredevil as the Parent characters. And, if you also have the leader of that Marvel Crisis Protocol affiliation list, then thats even better. His attacks are all Physical, but full of utility: Strike can push the target away, Shield Throw ignores Line of Sight and has a chance to trigger another attack, and Shield Slam can throw the target. Mystiques attacks arent unusual: Pistol can generate an additional Pistol attack, and Espionage always Stuns its target. S.H.I.E.L.D. The Marveled Extremity Protocol characters in A-Force are: Leader: She-Hulk Angela Black Cat Black Widow Black Relict, Agent of SHIELD Captain Marvel Crystal Domino Gamora Medusa Okoye Maroon Enchantress Shuri Storm Valkyrie Wasp A-Force's competency: when on allied character lives injured, another allied character income one power. He can also throw small terrain features, he reduces incoming damage from enemy effects by 1, and hes immune to Bleed. His Leadership ability The Dark Council takes effect when Malekith or an ally takes down an enemy, and you can then choose a non-Dazed ally and give them 1 Power, heal them for 1 point of damage, and move them Small range. Enchantress is a versatile character who can do all sorts of stuff: Her standard attack Spurned Affection is a Beam attack that can steal Power from the target, and her Enthrall attack can Slow, Stun or Stagger the target. This can happen every time Mysterio is attacked, since he cant be targeted from further away than the range of Tricks and Traps. Crossbones is, in short, an aggressive wrecking ball whos always heading towards the fight. While these arent huge changes, they are important for the longevity of Organized Play. her standard attack, Mental Vampire, can heal her if she does any damage, and her big attack, Devastate Intellect, is a Strength 8 that doesnt do damage! Just remember that Martial Prowess only works within Range 2, so stay close to potential threats. Ursa Major is an aggressive fighter with a simple but fun playstyle. In this series we look at the various Affiliations in Marvel Crisis Protocol and dip into their comic book history. Manage all your favorite fandoms in one place! Finally, her inability to contest objectives seems to have given her a discount in Threat Level (she is only at a 2). Thats a very impressive list of abilities! He can also pay 2 Power to add 2 dice to his attacks, he can Fly, and he reduces incoming damage by 1. In general, Normal Hood is ok, but unremarkable. Join. This is a newer version of M.O.D.O.K., who now functions as a Leader of the Criminal Syndicate Affilitation. Kingpin is one of the Leaders of the Criminal Syndicate affiliation, with a pretty cool Leadership ability: Illicit Network lets Kingpin move an Asset or Civilian token from one allied character to another in that allied characters activation once per turn for the cost of 2 Power. After that, he removes his Dazed token and gains an Immortality token. Viper is a fast-moving character who, as her name suggests, is good at poisoning enemies. Names, trademarks, and images copyright theirrespective owner. Red Guardian is a character whos good at moving his enemies away from him. In every Power phase, Red Skull can choose between two types of Shielding: Dispersion Field gives him 3 extra defense dice against Energy attacks and makes Red Skull immune to being moved by Mystic attacks or superpowers. His standard attack can Push the target, but his attack Im the Juggernaut! Cable is the Leader of the X-Force affiliation, with a simple but nice Leadership ability that allows all allies to reroll 1 attack dice per turn. Rogue is a good fighter whos particularly remarkable for her Mutant Absorption superpower, which lets her pay 2 Power to pick an enemy within Range 2, roll 5 dice and then remove 1 Power from that target for every Crit, Wild or Hit symbol rolled. Corvus Glaive is a powerful Gem Bearer with the cool Death Blow attack that lets him move and gives him a chance to make a free standard Strike attack. Speaking of the Cube, Cosmic Cube is an Active superpower that grants Red Skull 3 Power. Darkstar has the Innate Flight superpower, and her standard attack Darkforce Strike allows her to reroll all 5 dice for the attack. Squirrel Girl is a durable fighter with a special token that can significantly debuff an enemy character. Powerful, but not that difficult to understand. Human Torch can pay 2 Power to make an attack action followed by a move action, and pay 3 Power to make a nearby enemy drop an Asset token. Finally, Eye of Agamotto lets Strange reroll all his attack or defence dice once per attack, as well as modifying and rerolling Skulls rolls. Once per turn at any time during an allied character's activation it may spend 2 "power" to use this Leadership Ability. Ok, so back to Shrapnel Blast: this attacks range can be measured from one of those Metal Constructs instead of Magneto, and after resolving the attack, that Construct is destroyed triggering the Power gains from Magnetos Leadership ability, of course. Its standard Plasma Blast attack costs no Power, but you can choose to spend up to 3 Power to add that many dice to its attack roll. If he makes the attack as a part of For Asgard!, and the attack deals damage, the target also gains the Stagger special condition. If he gets attacked by a nearby enemy, Daredevil can pay 2 Power to make a free Strike attack against the attacker but thats only when Daredevils character card is on its Healthy side. This, in addition to his Mystic Defense of 5, makes him a great counter to Mystic characters, and with his ability to deflect attacks to his allies, he can be pretty tough to take down. Hobby Night. Additionally, each allied Healthy character contesting an objective token counts as two healthy characters when determining two is securing the objective token. On top of this, she can Slow and Root enemies with one ability, ignore collision damage (for the price of 2 Power) with another, and she has a Reactive superpower that can cause damage to characters moving close to her. Cyclops is a Leader for the Uncanny X-Men affiliation, with a Leadership ability that let allied characters spend 1 Power to reduce the Power cost of the attack action of the currently activated allied character, which is definitely one of the cooler Leadership abilities. Thats effectively like being able to be Dazed twice! His standard attack has a very long range for a standard attack, and his Askani Son attack is a strong (but expensive) area attack that also heals him (and has a chance to Stagger the target when Cable is Injured). Quicksilver is an extremely fast character whos all about movement his two Innate superpowers are the only abilities on his character card that dont give him an extra move of some kind! Its big attack, Suppression Protocols, adds either Slow, Shock or Incinerate to the target for every Wild symbol rolled. RIP Lockjaw, it was nice seeing you in lists. A squad may only have one squad affiliation. Nick Fury is the Leader of the S.H.I.E.L.D. 1 mo. In lieu of examining a new Affiliation this week, we've gone back and updated the older pieces to reflect the latest changes. Of course, in the MCU, the Black Order operates differently (and I dont think theyre ever actually referred to as the Black Order). As is known from the Marvel Cinematic Universe, Asgard is the world where Thor, Odin and Loki are froma realm of Norse mythology. This form of randomized bonus is difficult to count on, of course, but since all the positive results are actually really good, it definitely makes Moon Knight a lot more valuable than his somewhat standard attacks would suggest. Blade is the Leader of the Midnight Sons Affiliation (letting one allied character spend 1 Power to relocate Range 1 each turn), but hes also an absolute berserker with his twin blades. He has the Charge superpower that lets him pay 2 Power to do a move action and an attack action as one action (while still paying the relevant Power cost for those actions). Hes also a Gem Bearer capable of using either the Mind or the Space Gem, and even though the model looks pretty fragile, hes very sturdy with a Health of 7 and the ability to use his Mystic Defence of 6 for any attack, unless the attacker pays 2 Power to bypass it. If you roll any Wild symbols on your attack roll, the target gains the Incinerate Special Condition. Shatter, her other attack, costs a whopping 6 Power, but its an Area 2 Strength 7 attack that can also change a defenders succesful defense roll (one of them) into a Blank, and then it lets her revert to her Normal form. Ronan the Accuser is a Gem Bearer of the Poison Gem, and he is also a pretty strong combatant. He gains 3 Power every Power phase, and he adds 1 dice to his attack rolls for every 4 damage that are allocated to him. This second version of Daredevil is a Leader of the Criminal Syndicate (long story if youre curious about it, go read the Daredevil: Shadowland comics from 2010), and his Leadership ability lets an ally who attacks an enemy holding or contesting an objective reroll one of its attack dice, even if it has the Failure symbol. If, in a Clean Up Phase, he has both an Immortality token and a Dazed token, he is knocked out. Groots real utility lies in his synergies with Rocket Raccoon, whos a furry little gun platform with lots of firepower and way too little Health. Finally, M.O.D.O.K. When it comes to defenses, Jean Grey can pay 2 Power to avoid being Pushed, advanced or placed by an enemy attack or superpower and this superpower can even be used on allied characters! The Corner the Beast superpower is the real star of Kravens ability toolbox, as it forces an enemy character to suffer damage whenever it advances or climbs, and if it has the Wall Crawler ability ( I wonder who thats aimed at, specifically? She-Hulk She-Hulk is the only leader of the A-Force affiliation, and her leadership ability synergizes well with her high health and big attacks. For the attack, she has her standard attack, Automatic Pistol, which triggers another Automatic Pistol attack against the same target, and the Strength 6 attack Make it Personal, which has a chance to trigger an additional Make it Personal attack against the same target if you roll a Crit and a Wild symbol, but that second attack changes from being Physical to being Mystic. Sam Wilson also has a Shield Throw attack, but in addition to that, he has Redwing Assault, which has a higher Strength and lets you move this character as well. He can also adcance Short range toward any attacker who does damage to him, and he gains 2 Power each Power Phase. These tokens can also be gained from another character (friend or foe) getting Dazed or KOd, and Hela can have up to three of them. Like Ant-Man and others, Wasp can be represented by 2 different miniatures on the battlefield one Normal, and one Tiny version of her. At the start of each of your turns, one allied character may spend one "power". When Ronan is Dazed or KOd by an enemy, Ronan can move Short range and then make an attack against the attacker before going down a really cool superpower that doesnt cost any Power to use. She cant contest or hold objectives herself, but she can reroll all her attack dice against enemies on objectives. His standard attack saps Power from the target, and his Strength 8 Incantation of Obliteration attack can generate another of the same attack against another nearby target. Carnage is a beast, as long as you keep him away from Energy and Mystic attacks, against which he only has a Defense of 1. Finally, Ghost Rider gains 1 Power for every attack against one of his allies that does any damage, and he is also immune to a host of conditions. If you have the same amount of Victory Points or more than your opponent, you can spend 1 Power to advance Short range with an allied chracter every time an enemy character does damage to it. Ornery gives him 1 Power whenever he takes damage without getting dazed, which is good since he needs lots of Power to be fully effective, since he only has 1 attack and both his Active Superpowers cost 3 Power each. The sole Leader of the Wakanda affiliation for obvious reasons, Black Panther lets his allies spend 1 Power to reroll one dice when they attack, defend or dodge. The Tiny version is much harder to hit: The enemy must be within Range 3 to attack her, and she can reroll all her defense or dodge dice. Last week (April 9, 2021) AMG released a new FAQ and an update to the Affiliation List. Tokens can also be discarded to remove Special Conditions (1 token for 1 condition), or you can discard a token to Root a nearby enemy. In addition to that, his Pumpkin Bombs attack is extremely flexible: It can be either Physical or Energy, and it can cause either Bleed, Poison or Incinerate. and it has a chance to throw the target Medium range. Pretty scary when youre a huge Russian Bleed-causing bear. Allowing you to take two activations before your opponent gets one is really strong, so keep these two lovebirds close. As a great combo ability for this ability, Strucker can also apply Poison to all characters within Range 3 of him for 2 Power. Finally, Killmonger can use Shield rolls instead of Hit rolls as succesful hits in an attack roll if he wants to for 1 Power a fun way to change the fortune of a dice roll. Its a good ability for the Power cost, and just knowing that she has this superpower available will be a deterrent for any opponent considering attacking her. Yeah, I know, I dont like it either. Ultron can also throw terrain features, and when defending against a Mystic attack, he can count Wild symbols as 2 successes (and his Mystic Defense was already 4! Finally, he can also teleport a nearby ally to appear right next to him, and he can reroll one dice in attack or defense rolls when theyre made against a character within Range 1 of him. Its standard attack. Punisher can also pay 2 Power to do an extra short range move, and he can pay 3 Power to destroy a terrain feature and do 2 damage to all characters next to it before it is destroyed. This Hydra villain has an extremely versatile standard attack that allows him to choose the damage type of the attack, as well as whether he wants to Bleed, Shock, Slow or Stun the target if the attack does damage an attack thats literally got something for everyone. Shes also really hard to hit, so if you want an affordable character who can fit into 4 different affiliations and mess with your opponents plans, Black Cat has you covered. It teleports Malekith to the target, and then the target gains one of either Bleed, Shock, Slow or Stun for every Wild symbol Malekith rolled in the attack roll. All that being said, Hawkeye is a pretty fragile character with a Health of 4 and pretty bad defenses against anything else than Physical attacks, so you have to be careful to keep him out of harms way. A princess of an alternate Earth, Black Swan uses her ability to project eyebeams of energy and superhuman physique to support the Mad Titans conquest of worlds. Toad can pay 2 power to steal an Asset or civilian token from an ally (out of harms way, preferably), pay 2 Power to teleport himself Range 2, or pay 2 Power to advance Medium range after suffering damage from an attack, and he can Interact with objectives within Range 2 rather than the usual Range 1. But opting out of some of these cookies may have an effect on your browsing experience. Lizard is a fairly inexpensive character with one attack that can Push the target, and another that can cause Bleed and Slow to the target. Wakanda is the home of Black Panther and the mysterious Vibranium. Diamond Strike is her standard attack which can Stun the target and change one of their defense rolls from a success to a Blank on a crit roll. Captain Americas Steve Rogers version is one of a few different Leaders for the Avengers affiliation. Some of them originally started as villains, but with the coming of Black Bolt they were all made heroes. Her second attack, Cruel Twist, ignores Crit rolls in the defenders defense rolls, and if you roll any Failure rolls in the defense roll, you can change a succesful defense dice into a blank. She can reroll one dice on a defense roll, and she heals 1 damage at the start of her activation, as well as being immune to Bleed, Poison and Stun. All of this makes Jean Grey really good at moving stuff around the battlefield, while also being able to stand her ground. When Wolverines character card is turned to its Injured side, he gets an additional Innate superpower, Wild Rage, which adds 1 dice to his attack rolls for every point of damage he has taken since getting Dazed, but it also prevents him for interacting with or holding objectives. Expanding your superhero team? After rolling attack dice, defence dice, or dodge dice, it may discard one Wigning It token to reroll up to 2 of its dice.

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