fallout: new vegas do companions need ammo

On the PlayStation 3, this can be fixed by telling the companions to use melee or ranged and switch back to what they were using. It's normally $20, but on Steam New Vegas goes on sale multiple times. Companions default armor doesn't degrade and their default weapons don't run out of ammo. ALL RIGHTS RESERVED. The Brush Gun technically deals the highest damage, but the .45-70 ammo is rather expensive and hard to come by through scavenging. AmenoLT (Topic Creator) 11 years ago #3. tell your cousin to stop using the pew pew, and be a man and use a recharging pistol. Sometimes when entering a casino, your companion will lose their weapons, and upon leaving, they will still not have their weapons. In regards to weapons, each companion has their own Strength limitations, they will suffer accuracy penalties just like the Courier if trying to use a weapon that has a higher strength requirement than they possess. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. If you go along the vanilla companions personal questline and complete them, I believe they all gain some major updates to weapons and armor. I certainly was a little thrown in the newer games when it came up. Surely enough she burns through ammo quite quickly. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). The powerful open-source mod manager from Nexus Mods. I know a spell that'll make you show your true form! The ammo is hidden and not useable by . After that, hardcore mode can be turned back on. wait, no arguing? This add-on increases the number of unique weapons, weapon mods and powerful ammunition types and adds other ammo recipes to be discovered in the Mojave Wasteland. 2023 GAMESPOT, A FANDOM COMPANY. They can also wear all types of armor and power armor that is not related to a faction, even without having the Power Armor Training perk. Companions are only essential while recruited, which means they can be killed both before they are recruited and after told to leave. and our Number one rule of Fallout 1 and 2. No. @DCShannon I'll have to keep a closer eye on them to see. Version 1.1. Copyright 2023 Robin Scott. When the ammunition is dropped, you cannot pick it up again. This may not always hold true, however; giving multiple copies of the same outfit to a companion may result in them equipping an inferior copy, despite the difference in DT. Set Target. Craig Boone has an endless amount of .308 rounds for his hunting rifle, and as there is only his clothing in his inventory, the magical companion ammo is hidden. Not sure about gear degrading, but Companions Infinite Ammo-mod saves you a lot of higher-end ammo, especially if you give Boone the All-American like I do every replay, it's become a habit since he stole it the first time. Go on nexus and type the name of each companion into the search panel. The results will be all the mods available for that companion, starting with the most downloaded mods. Whenever completing a story quest, the next time conversation is started with a companion, they will talk about the quest. They will also stop using a weapon if it breaks, according to the wiki. How do I stop the Flickering on Mode 13h? It's been a while since I played, but I don't think followers ever used ammo. Magical companion ammo is a special ammunition type that companions with ranged weaponry use when no regular ammunition is currently within their inventory. In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. I believe that you can you a weapon that uses the same ammunition and the ammunition perk still applies hope it helps. Magical companion ammo is a type of ammunition in Fallout: New Vegas . Because Nerve only affects DT and damage, companion quests that bestow other bonuses upon completion (such as movement speed) are potentially less effective for those with high Charisma. Leaving a companion without any of their magical companion ammo will mean that they will be unable to fire their ranged weapon until the ammunition is returned. Some assets in this file belong to other authors. A new Elder Scrolls game? It was so untested that with some luck in 2-3 game weeks you can literally buy the entire Gun Runners' stock just from selling what you find there. The state of the armor and/or weapon that you give will not decrease when companions equip and use them. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. Do companions use ammo??? The moment you give them something different they'll need ammo to use with it. Generating points along line with specifying the origin of point generation in QGIS. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Sometimes I've noticed when looting a body or a "dungeon" rewards chest (like they always had in Skyrim, except these are commonly the Army green steamer trunks) Cait will ask me for small rounds/ammo if she ran out on her AsSault Rifle. If I give them an upgraded pipe auto pistol or pipe rifle will they now need bullets? Every permanent companion has their own quest, either side or unmarked. as ronr42 said, their default equipment does not degrade, but if you give them your own armor and weapon and they use it, they will degrade and you have to give them ammo, too. Espaol - Latinoamrica (Spanish - Latin America). http://www.nexusmods.com/newvegas/mods/34912/. As a former member of NCR First Recon, Craig Boone will carry or wear any NCR faction apparel. Magical companion ammo is a type of ammunition in Fallout: New Vegas. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. How do i give my companion a different weapon (gun) So i have rex and cass currently, everytime i try to put a perfect condition weapon in cass' inventory she would still use the caravan shotgun, is there a specific weapon type i have to give her or smth? How do I attach the ballast to the B-39 . All rights reserved. It originally had . Do mine eyes tell me lies? Deputy Beagle is a weird exception. Unlike permanent companions, temporary companions do not use the companion wheel, do not heal automatically, and with the exception of Deputy Beagle, do not have an option to exchange equipment. Once that companion is knocked out the fighting stops. Best of luck! The thing I do is basically have her use the ammo that I used to use in my old guns, ie, I changed my sniper to .50 cal ammo, so I have a lot of spare 308, so I try and find something worthwhile that's a .308, etc. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? This allows you to freely choose which weapons your companion will use, without having to worry about their ammo supply. The powerful open-source mod manager from Nexus Mods. Nice one Posts:3473 Joined:Thu Jun 21, 2007 5:30 am How do you get the key to open a set of doors in sunset sarsaparilla headquarters? The best answers are voted up and rise to the top, Not the answer you're looking for? After reacquiring them later on, if their health has not been replenished, have them engage in combat with an enemy (preferably weak and non-poisonous, to be safe). equip someone with a minigun and 1 ammo, they can blast away all day! When you give them a different weapon to use, you have to give them ammo for it. Most companions use a weapon that's named after them. Can Gun Runner's Arsenal Mods be attached to any weapon in Fallout New Vegas. Folder's list view has different sized fonts in different folders. How to defend a settlement against charred feral ghouls? Companions in the player's party deal damage based on the game's difficulty setting. She will not wear these items, however, because their DT is inferior to her default clothing. Characteristics Magical companion ammo is a special ammunition type that companions with ranged weaponry use when no regular ammunition is currently within their inventory. unfortunately when i equiped it to her she pulled it out, then when we got into combat went back to her default 10mm :(. Better yet do you know of a list that shows all the companions and shows what guns they can use. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Some of it is really ugly. Some assets in this file belong to other authors. Which language's style guidelines should be used when writing code that is supposed to be called from another language? Can I use an 11 watt LED bulb in a lamp rated for 8.6 watts maximum? As noted in previous answers, companions do use ammo for their equipped weapon, other than their default. Alternatively treating them with stimpaks very quickly after they are poisoned will prevent their health from becoming negative and actually heal them instead of killing them. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Mysteriously, the Courier will have it. You may need to completely dismiss the follower from your party. Log in to view your list of favourite games. I'm curious if you've noticed them run out of ammo with other guns. The guns run on MCA ammunition, so they just clog up the inventory. Connect and share knowledge within a single location that is structured and easy to search. However, I think I found evidence that it happens just now, at least on Hardcore mode/Very Hard . This mod allows companions to use almost any weapon as a companion weapon, with an auto refill for the ammo supply. The reason for this working is simply because, in casual mode, companions are set as essential and cannot die. Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. They only change gear if they are given gear that has a better Damage Threshold than their own outfits. For instance, all settlers carry a standard pipe pistol using the .38 bullet. Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. @DCShannon I found a thread on reddit that suggested modding the companion weapons and giving it back to them and they can use it with their infinite ammo. Fallout: New Vegas NPC Commands For almost all NPC commands, the NPC must be targeted before typing the command. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Generic Doubly-Linked-Lists C implementation. You're browsing the GameFAQs Message Boards as a guest. Companions will drop any weapons they had currently equipped if said weapon breaks. As for the ammo, yes. Has the Melford Hall manuscript poem "Whoso terms love a fire" been attributed to any poetDonne, Roe, or other? Why are players required to record the moves in World Championship Classical games? This author has not provided any additional notes regarding file permissions, Core concept and most of the implementation is courtesy of Morat48, This mod is opted-in to receive Donation Points. If equipping followers with a better weapon, (DPS is checked) add ammunition and check its count from time to time - they seem to hold on to the new weapon when out of ammunition or switch to melee instead. Companions will tend to take safer, if longer, routes to the player if separated, however, should the player be traversing steep ledges or cliffs they may fall resulting in them becoming unconscious, or die if in Hardcore mode. This should "reset" their statistics, and upon completing the combat encounter, they should auto-heal just as normal. She will also accept apparel specific to the White Glove Society, and giving her the items White Glove Society attire or formal wear, will result in her teaching the unarmed move Scribe Counter. All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks. Looks like i really need to make a full Legion playthrough. Magical companion ammo (Fallout: New Vegas), Do Not Sell or Share My Personal Information. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Should one tell their companion to wait for them at the Lucky 38, they will be waiting in the presidential suite ready to be rehired at any given time. However, after waiting for a certain amount of time, companions will return to where they were originally recruited. Log in to view your list of favourite games. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The only way to kill a companion outside of console commands and hardcore mode is too serve them up as the replacement for, All companions in the base game initially had a basic concept design made by, Several remaining resources point to the game having at one point allowing the ability to have multiple humanoid companions. If you have several companions in the Lucky 38 at one time and leave weapons lying around, they may start to fight each other, and will die due to the fact that they are no longer listed as an essential. You have to supply them with ammo. Weapons with a higher DAM that you give them do need ammunition supplied. 5 Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. Why did US v. Assange skip the court of appeal? This means they only need to carry 1 ammo equip someone with a minigun and 1 ammo, they can blast away all day! My follower picked up a gamma pistol and a few rounds along our travels, and ran out of ammo shortly after. However, as Nerve is currently implemented, only the damage boost is ever applied to companions, limiting the usefulness of a high charisma build significantly. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Top Voted Answer. Privacy Policy. They switched back to their default weapon and can't use the gamma pistol until I give them more rounds. Why does Acts not mention the deaths of Peter and Paul. When you give them a different weapon to use, you have to give them ammo for it. There do seems to be some exceptions for this though. Gun Runners' Arsenal (truncated as GRA) is a Fallout: New Vegas add-on released on September 27, 2011, along with Courier's Stash. Effect of a "bad grade" in grad school applications. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. A player character with a starting Charisma of 1 can boost their companion's nerve to the maximum by use of an Empathy Synthesizer, Intense Training, Party Time Mentats (+5), high Survival (so that alcohol adds +3 Charisma), or stacking moonshine with another type of alcohol. Furthermore, depending on a companion's preferred weapon type, damage can be increased even further by buying improved ammunition, or crafting it with Hand Loader or Vigilant Recycler. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. This should not be needed for any companion or follower as the are now covered by the script. My cousin was one of the companions and he just wouldn't stfu about how much ammo he was burning through. Note that it can take 20+ stimpaks to fully heal Rex. Giving invalid faction apparel to a companion will result in that companion immediately dropping the item (see Bugs for errors that occur with this); it is not returned, but must be picked up from the ground. Can you still use Commanders Strike if the only attack available to forego is an attack against an ally? You're browsing the GameFAQs Message Boards as a guest. It only takes a minute to sign up. Valve Corporation. Yes, they use ammo. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. Each companion has there own weapon, Boones Scoped Hunting Rifle for example. Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. Yet another way is to tell the companion to wait, which appears to replenish the companion's health and remove the poisoning. Each companion also has a special attribute referred to in the game as Nerve. Have Agility at 10. RELATED: Fallout New Vegas: 10 Best Mods You Need To Try Stats in Fallout 1 and 2 (and Tactics) work differently than the newer games. How do I not fail The Legend of the Star quest? How many players quit playing the game when they got stuck on an endless loading screen? So Nerve grants a total bonus of +50% damage and damage threshold to companions with 10 Charisma and only +5% to both at 1 Charisma. There is a way to get all 6 humanoid companions - check. If the null hypothesis is never really true, is there a point to using a statistical test without a priori power analysis? [random, baseless argument that companions are OP because they don't use ammo.]. Typically my perimeter turrets kill stuff way before my settlers see them. This seems at odds with the answer provided by Corey for companions, but they could be a special case? Macready uses ammo supply differently when equipped in power armor, Equipping clothes with other commands won't equip the clothes. If I gave Cass a 12-gauge shotgun to replace the one she currently uses, which is a 20gauge, would I need to give her 12-gauge ammo for her to use it? They also have more action points than you do. Mini nukes for the fatman do actually get consumed and I'd guess (although haven't tested) that this is also true for missiles. All rights reserved. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The follower can then be asked to rejoin. How do you determine which weapons and armor a companion will use? All permanent companions' default weapons have unlimited ammunition. A way around this is to turn hardcore mode off (if it is active). Are there any mods that remove all the default gear from compaions? Will companions/settlers still run out of ammo if I give them a matching gun? Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). That covers settlers, what about companions? Connect and share knowledge within a single location that is structured and easy to search. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I'd suggest running her with melee (since she WAS a pit fighter and a damn good one at that) with decent armor with boosting stats like Strengthened or something. Why is it shorter than a normal address? This may not be completely fixed in player/1.20.352: There was an instance of Rex and/or EDE attacking the human companions upon returning to The Lucky 38: This only seems to have been corrected after going back a couple saves and removing all remaining inventory from Rex; see more details at. ], Guards not equipping the items I give them. Some people are proof that G-d exists; evolution would have prevented them. This also applies to non-human companions who cannot wear armor, i.e. And I've generally kept them full of ammo. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. pls help. If commutes with all generators, then Casimir operator? Is there a developers area with all items like in fallout 3? They will also stop using a weapon if it breaks, according to the wiki. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Temporary solution is sending your companion home or to the Lucky 38 then recruiting them again. Fighting Deathclaws when you're at LOW level <: P, I fought the law without losing reputation. Embedded hyperlinks in a thesis or research paper. Watch the Indiana Jones and the Dial of Destiny trailer for the upcoming Indiana Jones movie, opening in theaters on June 30, 2023.Harrison Ford returns as the legendary hero archaeologist in the highly anticipated fifth installment in the iconic Indiana Jones movie franchise. Well, i'll go ahead and make a sweeping generalization and defend it with a strawman. The poison will cause your companion to go unconscious a few times, but the poison will eventually wear off. Arqade is a question and answer site for passionate videogamers on all platforms. All trademarks are property of their respective owners in the US and other countries. tell him he is stupid because you vaguely remember companions using up ammo with their default weapon, it's not easy being this awesome and modest. Do companions need ammo for weapons you give them and is Boones default weapon good. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. Only Boone and Veronica are able to carry or wear faction apparel. Confused about it, the Vault didn't help me. This mod allows permanent teammates and temporary followers to use most weapons with unlimited ammo (scripted refill). A solution is recruiting the one that the other companions are ganging up on, so that they are essential. It only takes a minute to sign up. but if you give them a gun they use ammo. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. This optional content also adds new challenges and more achievements and trophies. Manage all your favorite fandoms in one place! They are pretty amazing against low level guys. Guns do require ammo for your follower to use if it is not the default weapon they come with. (reference begins at 9:11:11), Do Not Sell or Share My Personal Information, Acquiring companions is necessary for the, Permanent companions are controlled via the. Companions will refuse to wear or even carry faction-specific apparel, except apparel corresponding to their own faction. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now! Morrowind May Modathon and Skywind Gameplay Preview. What is Wario dropping at the end of Super Mario Land 2 and why? These companions are only available while playing the Dead Money add-on, they are only temporary and will not follow the Courier around as standard companions do: These companions are only available while playing the Honest Hearts add-on, they are only temporary and will not follow the Courier around as standard companions do: Temporary followers are NPCs that can accompany the player character during quests, or they might even offer their support only for a limited time or within a certain area. Companions are controlled via the Companion wheel. MIP Model with relaxed integer constraints takes longer to solve than normal model, why? Primarily, this is found in disabled dialogue options, such as a conversation with. In. This has unlimited Ammo and can only be used by Boone. Install hundreds of mods with the click of a button. ALL RIGHTS RESERVED. Skeever taught it to me From what ive seen of my nephew playing, ammo for companions doesnt matter. This is more prone to happen if one chooses to wait for the companion, however. -spoilers-. My companions only have the guns I give them. All eight permanent companions in Fallout: New Vegas. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Magical companion ammo is infinite (unless certain conditions are met) and hidden, e.g. What is this? Which was the first Sci-Fi story to predict obnoxious "robo calls"? Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. Or the .38 ammo type at least (due to beginning with a pipe pistol)? Learn more about Stack Overflow the company, and our products. Veronica is a Brotherhood of Steel agent that can become a follower fairly early on in the game. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Do you know any companions that use energy weapons, I'd like to give my gattling laser away. Yep, unfortunately you do need to give the companions ammo. So you'll have to supply them. 2023 GAMESPOT, A FANDOM COMPANY. Issuing a command without a target will simply result in nothing. Also to expand that further, their default weapons use a unique ammo called "Magical Companion Ammo". Dread_nought 11 years ago #2. One does not need to have their companions actively following to gain their perks; they can be told to wait. Same as how there's special "companion arrows" in Skyrim. So I don't know exactly what will happen when they run out yet. Companions Infinite Ammo Redux. @DCShannon Is it a magic gun too? Manage all your favorite fandoms in one place! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It can also be the only needed source of ammo for an energy weapon character as it may spawn more than 2000 cells weekly. When a gnoll vampire assumes its hyena form, do its HP change? 2 things must happen before the companion will switch to the selected weapon you have given to it. End of information based on bugged content, Q&A session with Josh Sawyer during a live charity stream. Learn more about Stack Overflow the company, and our products. To fix this, tell your companion to wait outside. Did you give them ammo for it? This means they only need to carry 1 ammo. Is there a generic term for these trajectories? The only time companions will have infinite ammo is when they use their default weapons. They share the same main characteristics as the standard version of the weapon and only differ in name, such as: Permanent humanoid companions can wear and/or carry all types of clothing that is not associated with any faction. I haven't tested that yet myself. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Where do you find the key for the 2nd floor of the broadcast building at Black Mountain? If I give a gun that uses the same ammo type as the default gun carried by companions/settlers, will they still run out of ammo? They don't need ammo for their default weapons, they have an infinite supply. Followers used ammo? rev2023.5.1.43405. I never game my companions other weapons so I can't confirm or refute this. What's the cheapest way to buy out a sibling's share of our parents house if I have no cash and want to pay less than the appraised value? This mod allows companions to use any weapon as a companion weapon, with unlimited ammo. Fallout Wiki is a FANDOM Games Community.

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