magic items that increase dex 5e
For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. You can remain in the ring or depart for the afterlife. This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. You have a climbing speed equal to your walking speed. The target must succeed on a DC 15, the rope can use an action to make a DC 15 Strength or, depending on the tattoos rarity, as shown below. The token disappears, and in its place a nonmagical oak tree springs into existence. While it doesnt give you a bonus to your spell attacks, you will rarely need that, and you can start casting a 6th level spell long before you have 6th level spell slots. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. The shackles adjust to fit a creature of Small to Large size. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. This wand has 7 charges. When found, it contains 1d6 1 levels of stored spells chosen by the GM. The red in the potions liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. On a successful save, the creature becomes frightened of you until the end of your next turn. If you are proficient with shortswords or longswords, you are proficient with the sun blade. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The gate originates where the one item was placed inside the other. When the illusion ends, the image on its card disappears, and that card cant be used again. You gain a +2 bonus to AC against ranged attacks while you wield this shield. When you hit them, they take an additional 3d6 piercing damage. It regains 4d6 + 2 expended charges daily at dawn. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one. If that wasnt enough once a day, you can choose any cantrip and can use it the entire day as if it were an artificer spell. Weapon (mace), rare (requires attunement). The winner of the contest gains control of the sphere and can levitate it as normal. The creature named or contained in the named cell appears as an image on the mirrors surface. As you have 15 that would be 2 extra hp per level. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15, An outfit made of pride silk weighs 4 pounds and costs 500 gp. You can expend 1 charge as an action to cast faerie fire from the ring. You can release the creature by using a bonus action to speak a second command word. Lawful becomes chaotic, good becomes evil, and vice versa. Shaking the bottle fails to mix the colors. rev2023.5.1.43405. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. A friendly swarm obeys your commands. All of this works in Wild Shape form, fixing the maneuverability problems you might run into as a Large beast. They can be shut down by anti-magic. This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The pellets weight is negligible. Roll a d100. If the creature has no limb to sever, you lop off a portion of its body instead. Wondrous item, rare (requires attunement). As a bonus action, you can command the other end to move toward a destination you choose. The trident regains 1d3 expended charges daily at dawn. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. It takes 5 (1d10) force damage if it ends its turn inside an object. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. If you expend the last charge, roll a d20. You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. Armor (plate), legendary (requires attunement). Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. While wearing this cloak, enemies have disadvantage on attack rolls made against you. Deduct the time it burned in increments of 1 minute from the candles total burn time. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. This is great for any cleric as it doesnt cost anything to command the snake. The spell has no effect, other than to be stored in the stone. Portable property vanishes. When you do so, you can see into and through solid matter for 1 minute. It weighs 3 pounds and holds about 3 gallons. While you hold it, you gain a +2 bonus to spell attack rolls. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spells level. The staff regains 1d8 + 2 expended charges daily at dawn. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isnt already. There are also 5 items in the DMG that allow you to cast Wish and you could wish for an increase in constitution score. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. Latest 5th Edition Products in the Open Gaming Store. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. Cookie Notice Its a thing of beauty for a class with so many tool bonuses. Trying to hit an AC20 with disadvantage is going to be challenging. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground. If you ever fail to grip the cloaks edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing this ring, you have resistance to cold damage. Whats more terrifying than a Gloom Stalker? The armor doesnt impose disadvantage on your, disappears. The Devotees Censer operates as a flail, a holy symbol, and has a healing aura once per day. Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster). While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. Whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. Instead of an additional weapon to use, this gives you an additional party member and tank. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. Wondrous item, very rare (requires attunement). For a monk, that is an incredible boon as you already have an increased speed and can dash as a bonus action, letting you fly to anywhere you need on the battlefield. If you want a particularly wizard-like alternative, try to get a Broom of Flying instead, which doesnt require attunement and can move 50 feet per round if your weight is under 200 pounds. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. Is there any magic item that increases Hit Points? On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. These furred boots are snug and feel quite warm. The rod cant be used again until ten days have passed. While every melee class will enjoy wearing this armor, a melee bard will benefit greatly as you still only have a d8 as your hit die. Fourthly, you can attempt to deafen everyone with a thunderclap. However, instead of a bonus to your Perception, this weapon essentially grants your entire party the Alert feat, making you all unable to be surprised. The circlet cant be used this way again until the next dawn. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. While wearing this hat, you can use an action to cast the disguise self spell from it at will. Supposing youre level 11, you have 3 spell slots cast as 5th-level spells. It will become less useful as soon as your Intelligence reaches 18, which will be soon. Learn more about Stack Overflow the company, and our products. Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. The mirror weighs 50 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage. You have advantage on Charisma (Persuasion) checks made to interact with dwarves. Namely: Luck Blade, Ring of Three Wishes, (Eye of Vecna + Hand of Vecna), Deck of Many Things (risky), Efreety Bottle (risky). The limit of four hours a day (at one minute increments) wont be a problem unless youre attempting long overland travel, especially since most combat doesnt last more than a minute (10 rounds). If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. Removing the shield fails to end the curse on you. On a successful check, you cast the plane shift spell. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Otherwise, this card has no effect. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. You can use an action to toss the token 5 feet into the air. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creatures heads. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. At the end of the duration, the creature reverts to its figurine form. While you wear these boots, your steps make no sound, regardless of the surface you are moving across. Any creature that failed the save and is completely within the area is trapped inside this sphere. Wondrous item, uncommon. Weapon (any sword that deals slashing damage), legendary (requires attunement). Those items are better than the Stone of Good Luck.). As long as the helm has at least one ruby, you have resistance to fire damage. This shield gives you advantage on initiative rolls and Perception checks. The illusion lasts until its card is moved or the illusion is dispelled. Speaking the command word again or sheathing the sword puts out the light. When the creature becomes a figurine again, its property cant be used again until a certain amount of time has passed, as specified in the figurines description. A stream of 1d4 10 gems, each worth 1 gp, A burst of colorful shimmering light extends from. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. Its blade bends like a jagged S shape, and its crossguard Laden with loot and bruises, the D&D party returns to town after a harrowing dungeon crawl in the abandoned mine Ethan is a storyteller, GM, and all-around nerd. Once the bottle is closed, the cloud disperses after 10 minutes. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. You are immune to the poisoned condition and have immunity to poison damage. Anything else that touches the sphere but isnt wholly engulfed and obliterated by it takes 4d10 force damage. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. The DC equals 10 + the spells level. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapons type and must succeed on a DC 15 Strength saving throw or fall prone. In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties: Ring of Fire Elemental Command. Ideas, Ignore/Block Essentials, Paid Registrations by. It only takes a minute to sign up. Happy hunting! You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. The manual then loses its magic, but regains it in a century. | d20HeroSRD The tower is made of adamantine, and its magic prevents it from being tipped over. When activated, the tower has a small door on the side facing you. When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. This stone boosts your proficiency modifier by +1. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. The chime can be used ten times. On a successful save, a creature takes half as much damage. Also, creatures dont age while in the paradise, although time passes normally. This staff has 3 charges and regains 1d3 expended charges daily at dawn. The object is either knocked over or pushed up to 15 feet away from you. The censer cant be used this way again until the next dawn. Called swarms move toward the music by the shortest available route but arent under your control otherwise. The helm and its gems are then destroyed. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. Ebony Fly (Rare). You can snuff it out early for use at a later time. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. Window (2 feet by 4 feet, up to 2 feet deep), The sphere moves through the portal or into, A spatial rift sends each creature and object, Heavy rain falls in a 60-foot radius centered on, An animal appears in the unoccupied space, A cloud of 600 oversized butterflies fills a, You enlarge the target as if you had cast, Grass grows on the ground in a 60-foot radius, An object of the GMs choice disappears into the, Leaves grow from the target. As the sphere moves through the air, it opens into a tangle of metal bands. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). If you succeed on a save against an enchantment spell that targets only you, with or without the staffs intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. This item sets your Constitution an ability score everyone needs for extra HPto 19. ', referring to the nuclear power plant in Ignalina, mean? During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. You can use a bonus action to toss this magic sword into the air and speak the command word. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. To me that is at least an indication that wish could grant an ability score increase. The all-rounder warrior whos competent at swinging a sword and slinging spellsand Its D&D night, and the party just found a dagger. Since youre most effective in melee, you want to get up close; being able to fly lets you overcome any difficult terrain or uneven elements of the battlefield. You have resistance to cold damage while you hold this staff. You cant be located by any divination magic, but a wish spell can reveal the location of your prison. 8th level characters, the player using it is wearing plate armor. This property cant be used again until the next dawn. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. You can use this staffs charges to cast Cure Wounds, Lesser Restoration, and Mass Cure Wounds. The target can be a creature, an object, or a point in space. Robe of useful items Rod of the pact keeper +1 Rope of climbing Saddle of the cavalier Sending stones Sentinel shield Shield +1 Slippers of spider climbing Spell scroll (2nd level) Spell scroll (3rd level) Staff of the adder Staff of the python Stone of good luck (luckstone) Sword of vengeance Trident of fish command Wand of magic detection . You can also search for items that directly increase your HP or HP/level. Again, Actor helps immensely with this. The Bracers of Defense go a long way to remedy this, giving you a +2 bonus to your AC while not wielding a shield nor wearing armor. When you drink this potion, your Strength score changes for 1 hour. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. Talons. On a 20, the staff regains 1d12 + 1 charges. Doing so destroys the candle. If the space where the creature would appear is occupied by other creatures or objects, or if there isnt enough space for the creature, the figurine doesnt become a creature. They have no effect on you if your Strength is already 19 or higher. Balance. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. This means that if you have multiclassed into even 1 level of cleric (which can be a great multiclass option), the amulets bonus applies to all your other class spells. It takes 10 minutes to cover 100 square feet. This cloak gives you a +1 bonus to your AC and saving throws. It has 3 charges. When you use a Metamagic option, you can curse a creature, giving them disadvantage on ability checks and saving throws with a certain ability score. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Subclass feature of the Brute (a type of fighter), quite potent too. Star. This item is good for any spellcaster as you can regain up to a 3rd level spell slot once a day. The wand regains 1d3 expended charges daily at dawn. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. If you already have darkvision, wearing the goggles increases its range by 60 feet. On a success, the item is destroyed, and the restrained creature is freed. Any objects in the vessel that cant fit inside the box remain outside the box as it folds. You can use an action to detach a bead and throw it up to 60 feet away. The staff regains 1d6 + 4 expended charges daily at dawn. You can use an action to seize and stow the stone, ending its effect. The glue takes 1 minute to set. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside. It has three other properties as well, detailed below. A copy of this License can be found at www.wizards.com/d20. Your Constitution score is 20 while you wear these gloves. If a creature eats a, An animate, immobile stone statue in your, A campfire with blue flames springs forth. Unleash as many Eldritch Blasts with advantage while theyre restrained. What spells are available to heal characters, increase their max HP, or grant temporary HP? While you are attuned to this item, you have a +2 bonus to all dexterity based checks (including initiative and skills.). Armor (scale mail), very rare (requires attunement). Alternatively, you can expend 1 to 3 of the rings charges as an action to try to break an object you can see within 60 feet of you that isnt being worn or carried. While wearing this ring, you can cast any spell stored in it. At the end of each of your turns, you can repeat the saving throw. This property of the armor cant be used again until the next dawn. Not only that, but you have resistance against one pre-set damage type. Each casting of wish causes the roof, the door, or one wall to regain 50 hit points. Creatures can telepathically communicate with you only if you allow it. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. This black card spells disaster. This wand gives you a bonus to spell attack rolls according to its rarity and ignores 3/4 cover. You draw no more cards. Intellect (Very Rare). The level of the slot used to cast the spell determines how much space it uses. This wand has 7 charges. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence (Arcana) check. If anyone tries to help you, the helper summons its own avatar of death. You and any creature you designate when you use the shackles can use an action to remove them. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. | Monad Echo SRD The Waterdeep: Dragon Heist premade D&D 5e campaign focuses heavily on rogues and thievery. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. Even if you and your party are imprisoned and stripped of your equipment, youll still be wearing these to get out of jail. This tiny object looks like a feather. While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. But lots of people would love a large bonus to HP without paying for it. It has no effect on you if your Constitution is already 19 or higher. This weapon deals an additional 2d6 fire damage on every hit and sheds bright light for 40 feet. If you expend the last charge, roll a d20. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. A magic items description gives the items name, its category, its rarity, and its magical properties. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. Ring of Air Elemental Command. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours. If the target has been trapped by the flask before, it has advantage on the saving throw. "Brutish Durability Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spells sensor. Weapon (warhammer), very rare (requires attunement by a dwarf). The idea of 5e is that magic makes you 'just better.' Like getting a +3 sword, you're hitting like your STR (or DEX if it's a rapier) was 6 points higher! This headband sets your Intelligence score to 19. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Armor (light, medium, or heavy), rare (+1), very rare (+2), or legendary (+3). dndbeyond forums & generic roleplayer forums mention it far less often, being more interested in some kind of bad-sounding scale armour. Multiclassing into Barbarian gives you a d12 hit die, the Tough feat gives you an additional 2HP/level, and Boon of Fortitude gives you an additional 40HP. For each charge you expend, the target takes an extra 1d6 force damage. Mithral is a light, flexible metal. These legendary gloves come from the Candlekeep Mysteries book and have two incredible effects. You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. Armor (shield), rare (requires attunement). The Bag of Holding 5E is a classic D&D magic item which naturally made its way to 5E. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. The apparatus of the Crab is a Large object with the following statistics: Armor Class: 20 Why is this uncommon magic item better than this rare magic item? Only a god or the magic of The Fates card can end this curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). Since wizards cant wear any kind of armor without taking a feat or multiclassing, this item can save your life. Can spent hit die give a character hit points beyond their maximum?
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